It is similar to having 50 different piles of RuneScape gold 10 years+ homework, and then choosing which of these piles to begin on first. Building goes up against the new player experience, the participant avatar and a lot of, but it is definitely near the top of the pile. We have chosen something for Structure that would not get in the way of a future rework and might supplement it
Your concept for how to alter Structure is very good, but I'd stop short of making it a whole new skill. I am not convinced that is what would be ideal for the participant base.
I don't really think the RuneScape player foundation would whine
Ah, so it's among those. Given what its upward against it makes sense that there is so much more on top of the pile (I encourage the priority on these btw and I occasionally have to remind myself of exactly what rests on the top ). I'm just glad to hear that some quantity of consideration has gone into this.
I thought a floor up redo of construction (and stomaching possible parting from some gamers ) is the only viable path. Because you state player base, I would contest that by saying the participant base needs the functional preservation of few items (gilded altar, costume room storage(s), workshop components and pet storage). Other elements are a relic from a different decade and I also feel like upgrading everything else aesthetically is a significant chore. If what functions players need can safely be imported to a more contemporary MMO style"home" concept.
My eyesight is having grand sized houses that have custom hotspots to Cheap RS gold put furniture as opposed to the 8x8 grid rooms that we have grown comfortable with. I feel like its just better and less complicated to look from scratch compared to reworking the 33 room 8x8 code.