Haters will hate however it's a worthwhile increase if you aren't happy being weak. I discovered that beginning with all my talents and abilities helped me tremendously to increase my outplay potential. My first toon was a warlock. I was able to WOW TBC Classic Gold reach 30+, but quit due to how weak was. I had to drink every pull. The prepatch booster provided me with an entirely new experience. When I have a good build I'm not forced to slow down , and can attack mobs with no worry about dying.
It seems like you're talking about trying to kill things that are close to your level or possibly even slightly higher than it. If that's the case, you shouldn't have to spend your entire resources and mana just to kill one thing. It is easier to go somewhere that the mobs are only several levels lower than your. At the beginning, it can be tough to locate places with enough quests . You may just have grind for a while on green mobs , without having to do a quest until you are at the level you want to be at for the next zone. It's much more easy to locate the ideal place for you if several levels ahead of you.
There was one major EU horde guild , however on the list of bosses to be that were killed the first in vanilla, it's something like... 7 horde vs 40 alliance world-first kills. It wasn't even close for anyone who was a member of a guild that was pushing for world firsts. Although great players can still be successful on the horde side of vanilla, it was simpler for alliance. This is especially true in the vanilla side, where players weren't able to grasp the concept of anything, especially at the beginning of. Are you certain that the majority of players were just following their racial preferences? That is ridiculous.
People who were part of buy WOW Classic TBC Gold bleeding edge PvE raid groups or PvPers and wanted every advantage they could would accomplish this, but it was just 0.1% of the player base.